le BG pour les nuls °-°

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le BG pour les nuls °-°

Message  Sieg Hart le Mar 7 Sep - 2:11

Debutant en BG par ici ! lol


Pour ceux qui ne le savent pas, le Battle Ground est un lieu accessible à partir du lvl 80, via les NPC "Maroll Battle Recruiter"



Vous arrivez ensuite dans une pièce, dans cette pièce vous trouverez plusieurs NPC ( il n y a pas de map affichée)



il y a la partie haute (que j ai indiqué par une flèche bleue) et la partie basse (que j ai indiqué par une flèche rouge)

si vous suivez la flèche bleue, vous vous retrouverez face à des rangés de NPC :


Le Flavius bleu 1


Le Thierra bleu 1


Le Flavius bleu 2


Et le Thierra bleu 2


Si vous suivez les flèche rouge, vous vous retrouverez devant la symétrie des NPC bleu :


Le Flavius rouge 1


Le Thierra rouge 1


Le Flavius rouge 2


Et le Thierra rouge 2


Le but étant de réunir 2 équipes de 10 joueurs pour des affrontements.

exemple :

L'equipe une va dans le Flavius bleu 1
L'equipe deux va dans le Flavius rouge 1

L'equipe une va dans le Thierra bleu 2
L'equipe deux va dans le Thierra rouge 2

Voici un plan rapide du Battle Ground :


F : Flavius
T : Thierra

Les traits verts représentent les combats : le Flavius 1 Rouge ne peut combattre qu'avec le Flavius 1 Bleu et ainsi de suite, le Flavius 2 peut pas se battre contre le 1 de la couleur opposée, idem pour les Thierra.

Et sinon c'est bien beau toussa, mais ca sert a quoi ?

Thierra et Flavius vous permettent d'obtenir des badges, qui sont échangeable contre des stuffs anti demi-humain.
Seulement voila, les badges ne sont pas les mêmes et ne donnent pas accès au même type de stuff.


Le Flavius : Les badges obtenue en Flavius sont les Valor Badges.
La victoire se décide en deux manches, dans lesquelles il faut vaincre les guardians ennemis et détruire le crystal. (C est une mini - WoE)
Les gagnants se voient remettre 9 Valor Badges, les perdants n'en reçoivent que 3.

Le Thierra : Les badges obtenue en Thierra son les Bravery Badges.
La victoire se décide en une manche, il suffit de traverser une map et de detruire le stock de nourriture adverse (un bâtiment) le plus rapidement possible.
Les gagnants se voient remettre 3 Bravery Badge, les perdants n'en reçoivent qu'un.


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Sieg Hart
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Date d'inscription : 15/05/2010
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Re: le BG pour les nuls °-°

Message  Invité le Mar 7 Sep - 2:24

Jayjay Sion trop bien expliquer pour les nul Razz ^^

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Re: le BG pour les nuls °-°

Message  Blindteam le Mer 8 Sep - 8:47

En ce qui me concerne j'ai encore jamais mis les pieds au battle ground mais je dois avouer que ton tuto est trés clair et permet vraiment de bien en comprendre le fonctionnement.

Donc bien vu et merci Wink
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Messages : 40
Date d'inscription : 09/08/2010
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Re: le BG pour les nuls °-°

Message  Invité le Mer 8 Sep - 14:34

Hola Sion je vais venir un peu dérangé ton post pour le profiné un peu ^^

Déjà voilà la carte réelle du Battleground:




Voilà la liste des objet a acheter avec les badge ^^
Légende:
Rouge : Bravery seulement
Bleu : Flavius seulement
Vert : Badge au choix.




Armes (100 badges)


Assassin Damascus (Bravery 100)
A dagger that is specialized for assassination and killing humanoids.
STR + 1, AGI + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
If worn by Ninja, Rogue, Stalker Class characters, it adds MATK + 15%
Indestructible.
Weapon Class: Dagger Attack Strength: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Mage,Archer,Merchant,Thief Classes,Soul Linker,and Ninja


Assassin Damascus (Valor 100)

A dagger that is specialized for assassination and killing humanoids.
STR + 1, AGI + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Enchants compounded weapon with the Occult Impaction skill effect for 6 sec when attacking and synchronizing the weapon by a certain rate.
If worn by Ninja, Rogue, Stalker Class characters, it adds MATK + 15%
Indestructible.
Weapon Class: Dagger Attack Strength: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Mage,Archer,Merchant,Thief Classes,Soul Linker,and Ninja


Gladiator Blade (Valor 100)

A sword favored by gladiator, it is especially designed for battles against humanoids.
STR + 1, Dex +
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: One Handed Sword Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Thief Classes,and Ninja


Gladiator Blade (Bravery 100)

A sword favored by gladiator, it is especially designed for battles against humanoids.
STR + 1, Dex + 1
MATK + 10%
Increases Physical Attack Strength to Demihuman monster by 75%.
Indestructible.
Weapon Class: One Handed Sword Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Thief Classes,and Ninja


Assaulter Spear (Bravery 100)

A specialty spear made for charge at the enemy¢¥s position. Especially it designed for battles against humanoids.
STR + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Increases Attack Speed by 20% if worn by Crusader, Paladin.
Indestructible.
Weapon Class: Spear Attack Strength: 60
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Warlock's Magic Wand (Bravery 100)

A Rod that has been modified for brave magicians who against the enemies in the battle field.
Especially it designed for battles against humanoids.
MATK + 15%, INT + 4, Dex + 3
Ignores magic defense from Demihuman monster by 25%.
Enable a 5% chance to inflict the Stun effect when magical attacking.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Warlock's Magic Wand (Valor 100)

A Rod that has been modified for brave magicians who against the enemies in the battle field.
Especially it designed for battles against humanoids.
MATK + 15%, INT + 3, Dex + 3
Increases Magic Damage against Demihuman monsters by 15%.
Enable a 5% chance to inflict the Stun effect when magical attacking.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Strong Recovery Wand (Bravery 100)
A Rod that is intended to heal people in the battle.
It gives special treatment for serious wound.
MATK + 15%
Increases Recovery Rate of the Heal, Sanctuary by 14% when they are cast by the wearer.
Restores 5 SP by every 10 sec.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker




Speedy Recovery Wand (Valor 100)

A Rod that is intended to heal people in the battle.
It has been optimized to heal more rapidly.
MATK + 15%, INT + 3, Dex + 2
Reduces Cast Delay by 15%.
Restores 5 SP by every 10 sec.
Indestructible.
Weapon Class: Rod Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage,Acolyte,Soul Linker


Battlefield Morning Star (Valor 100)

A deadly mace that is usually worn by the best fighter, it seems to be capable to give damage through enemy's armor.
Especially it designed for battles against humanoids.
STR + 1, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Mace Attack Strength: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Acolyte


Battlefield Morning Star (Bravery 100)

A deadly mace that is usually worn by the best fighter, it seems to be capable to give damage through enemy's armor.
Especially it designed for battles against humanoids.
STR + 1, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 75%.
Enable a 50% chance to inflict the Stun effect for 6 sec when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Mace Attack Strength: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice,Swordman,Merchant,Acolyte


Battlefield Guitar (Valor 100)

A guitar which is created to encourage their armies in the battle.
It looks useful for battles against humanoids.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Musical Instrument Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard


Battlefield Guitar (Bravery 100)

A guitar which is created to encourage their armies in the battle.
It looks useful for battles against humanoids.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Increase Damage of Arrow Vulcan by 20%.
Indestructible.
Weapon Class: Musical Instrument Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard


Battle Lariat (Valor 100)

A specialized whip made for battles against humanoids, this whip is strong enough to cut the flesh.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Whip Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer



Battle Lariat (Bravery 100)

A specialized whip made for battles against humanoids, this whip is strong enough to cut the flesh.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 95%.
Increase Arrow Vulcan Damage by 20%.
Indestructible.
Weapon Class: Whip Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer


Battle Strategy Book (Bravery 100)

A battle field book written by the ancient strategist who is from a far east country. It is still being studied by many militarists.
STR + 2, INT + 1, MATK + 15%
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Book Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest,Sage,Taekwon Master


Battle Strategy Book (Valor 100)

A battle field book written by the ancient strategist who is from a far east country. It is still being studied by many militarists.
STR + 1, INT + 2, MATK + 15%
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 25%.
Indestructible.
Weapon Class: Book Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest,Sage,Taekwon Master


Battle Fist (Bravery 100)

Battle Gloves used by combatant in the battle field. Its wearer is never exhausted because it brings unlimited powerful strength once worn it.
STR + 2, AGI + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Each physical attack adds the chance of auto casting Zen skill.
Weapon Class: Claw Attack Strength: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Monk


Battle Fist (Valor 100)

Battle Gloves used by combatant in the battle field. Its wearer is never exhausted because it brings unlimited powerful strength once worn it.
STR + 2, INT + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Reduce Guillotine Fist casting time by 25%
Indestructible.
Reduce Guillotine Fist casting time by 100% for 6 sec duration when attacking and synchronizing the weapon by a certain rate.
Weapon Class: Claw Attack Strength: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Monk


Assaulter's Katzbalger (Bravery 100)

A specialty Two-handed Sword made to rush at the enemy's position and especially designed for battles against humanoids.
STR + 2
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Two-handed Sword Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Assaulter's Katzbalger (Valor 100)

A specialty Two-handed Sword made to rush at the enemy's position and especially designed for battles against humanoids.
CRI + 20
Increases Physical Attack Strength to Demihuman monster by 55%.
Increase Critical damage by 20%.
Indestructible.
Weapon Class: Two-handed Sword Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Assaulter Lance (Valor 100)

A specialty Two-handed Spear made to rush at the enemy¢¥s position and especially designed for battles against humanoids.
STR + 2
Increases Physical Attack Strength to Demihuman monster by 25%.
Ignores physical defense from Demihuman monster.
Indestructible.
Weapon Class: Two Handed Spear Attack Strength: 160
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman Class


Insane Battle Axe (Valor 100)

A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held in wearer's hand.
STR + 3
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Axe Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman,Merchant


Insane Battle Axe (Bravery 100)

A terrifying two-handed axe that is said to stimulate the nerves to kill humanoids once it's held in wearer's hand.
STR + 3
Increases Physical Attack Strength to Demihuman monster by 55%.
Destroys the enemy's armor by 100% for 3 sec duration when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Axe Attack Strength: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordman,Merchant


Huuma Front Shuriken (Bravery 100)

Huuma Shuriken that holds great strength and brings extraordinary power in battles against humanoids.
STR + 2, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Huuma Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja



Huuma Front Shuriken (Valor 100)

Huuma Shuriken that holds great strength and brings extraordinary power in battles against humanoids.
STR + 2, Dex + 1
Increases Physical Attack Strength to Demihuman monster by 95%.
Increase Attack Strength in Throw Huuma Shuriken skill and Killing Stroke skill by 100% for 10 sec duration when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Huuma Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja


Carnage Katar (Bravery 100)

Particularly modified Katar created for battles against humanoids. It makes to fill in the battle field with full of blood and terrifying crime if Master Assassins equipped.
STR + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength to Demihuman monster by 70%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Katar Attack Strength: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin


Carnage Katar (Valor 100)

Particularly modified Katar created for battles against humanoids. It makes to fill in the battle field with full of blood and terrifying crime if Master Assassins equipped.
STR + 1, Dex + 1, Luk + 1
Increases Physical Attack Strength to Demihuman monster by 70%.
Increase Critical damage by 20%.
Increases Attack Speed by 5%
Indestructible.
Weapon Class: Katar Attack Strength: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin


Battle CrossBow (Valor 100)

A Cross Bow that has been designed to give more damage and strongly pinned to Demihuman monsters.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Indestructible.
Weapon Class: Bow Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief Classes,Archer


Battle CrossBow (Bravery 100)

A Cross Bow that has been designed to give more damage and strongly pinned to Demihuman monsters.
Dex + 2, INT + 10
Increases Physical Attack Strength to Demihuman monster by 55%.
Indestructible.
Weapon Class: Bow Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief Classes,Archer


Guns
Soldier Revolver (Bravery 100)

A Pistol made for short and medium ranged battles against humanoids.
It seems to be capable to give damage through the bulletproof vest.
Dex + 2, Accuracy - 10
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Increases Attack Speed by 100% for 3 sec duration when attacking and synchronizing the weapon by a certain rate.
Indestructible.
Weapon Class: Pistol
Attack Strength: 70
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier Rifle (Valor 100)

A Rifle made for short and medium ranged battles against humanoids and enable to reduce targeting delay as it designed to limit hands trembled.
Dex + 2, Accuracy + 10, Critical + 10
Increases Physical Attack Strength to Demihuman monster by 75%.
Ignores physical defense from Demihuman monster by 20%.
Reduce Tracking casting time by 25%.
Indestructible.
Weapon Class: Rifle
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier GatlingGun (Bravery 100)
A specialized Gatling Gun made for battles against humanoids, occasionally it shoots high power bullets.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 35%.
Ignores physical defense from Demihuman monster by 20%.
Increases 80 ATK for 6 sec when attacking and synchronizing the weapon by a certain rate.
Drain 120 HP in every sec by its rebound.
Indestructible.
Weapon Class: Gatling Gun
Attack Strength: 80
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier Shotgun (Valor 100)

A Shotgun that has a great attack in short ranged battles against humanoids.
It shows a wide variation of strength between each attack.
Dex + 2, Inflict splash attack.
Increases Physical Attack Strength to Demihuman monster by 55%.
Ignores physical defense from Demihuman monster by 20%.
Increases 100 ATK for 6 sec when attacking and synchronizing the weapon by a certain rate.
Drain 100 HP in every sec by its rebound.
Indestructible.
Weapon Class: Shotgun
Attack Strength: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger


Soldier Grenade Launcher (Valor 100)

A grenade launcher that shows great fire powered in battles against humanoids.
Dex + 2
Increases Physical Attack Strength to Demihuman monster by 35%.
Ignores physical defense from Demihuman monster by 20%.
Increases 300 ATK for 9 sec when attacking and synchronizing the weapon by a certain rate.
Drain 120 HP in every sec by its rebound.
Indestructible.
Weapon Class: Grenade Launcher
Attack Strength: 300
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger



Armors

Captain's Manteau (50)

A dignified, splendid Manteau that is provided to warrior who brought great honor from the Battle field.
Reduces damage from Demihuman monster by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment Defense : 4
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes(Ninja), Taekwon Master


Commander's Manteau (50)


A Manteau that is provided to superior commander who has a outstanding ability of supporting in rear base.
Reduces damage from Demihuman monster by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte, Archer, Soul Linker


Sheriff's Manteau (50)


A Manteau imbued with tension and mystery spirit of the desolate wilderness.
Reduces damage from Demihuman monster by 1%.
MHP + 50. MDEF + 1.
Weapon Class: Garment Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger


Battle Greave (50)


A Greave that optimized the quality of its ability for the battle.
Reduces damage from Demihuman monster by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes Defense : 4
Weight: 0
Required Level: 80
Jobs: Swordman, Merchant, Thief Classes(Ninja), Taekwon Master


Combat Boots (50)


The shoes that is comfortable and solidly made for battles.
Reduces damage from Demihuman monster by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte, Archer, Soul Linker


Battle Boots (50)


It doesn't look any different with other boots. But it designed exclusively for Gunslinger.
Reduces damage from Demihuman monster by 1%.
MHP + 100. MDEF + 1.
Weapon Class: Shoes Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger


Assaulter Plate (80)

Designed for brave warrior who faces against enemies at the forefront. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Greave and Captain's Manteau.
VIT + 3
Increases MHP by 12%.
Heal skill and recovery item effect increase by 10%.
When the wearer receives a physical attack, restores 6000 HP by 10 sec duration with a certain rate.
Weapon Class: Armor Defense : 7
Weight: 0
Required Level: 80
Jobs: Swordman,Merchant,Taekwon Boy/Girl,Taekwon Master


Elite Engineer Armor (80)

Designed to be used by outstanding warrior who has a remarkable attack skill. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Greave and Captain's Manteau.
STR + 3,
Increases MHP by 12% and Mammonite Damage by 20%.
Increases HP Restoration of [Heal] and [Potion Pitcher] by 10%.
Indestructible.
Weapon Class: Armor Defense : 7
Weight: 0
Required Level: 80
Jobs: Merchant


Assassin Robe (80)

If you desired to move more quickly, it might help. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Greave and Captain's Manteau.
AGI + 3.
Increases MHP by 12%, Attack Speed and Critical Attack Rate by 5%.
When the wearer receives a physical attack, restores 3000 HP by 10 sec duration with a certain rate.
Weapon Class: Armor Defense : 7
Weight: 0
Required Level: 80
Jobs: Thief Classes(Ninja)




Warlock's Battle Robe (80)


A Battle Robe that helps to increase survival possibility. It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Combat Boots and Commander's Manteau.
INT + 3.
Increases MHP by 12% and resistance to Stun status by 20%
When the wearer receives a physical attack, enchant an Armor with the Ghost property for 10 sec by a certain rate.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Mage


Medic's Robe (80)

Designed to be used by responsible warrior who takes charge of survival of the guild or party.
It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Combat Boots and Commander's Manteau.
INT + 3. Increases MHP by 12%. Reduce Holy Light casting time by 50%.
Increases HP Restoration of [Heal] and [Sanctuary] by 6% when they are cast by the wearer.
When the wearer receives a physical attack, enchant an Armor with the Ghost property for 10 sec by a certain rate.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Acolyte


Elite Archer Suit (80)

If you desire to become an accurate and efficient warrior in the battle, it might help.
It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Combat Boots and Commander's Manteau.
DEX + 3, Increases MHP by 12%. Reduce long ranged Damage by 10% and cast delay by 25%.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Archer


Elite Shooter Suit (80)

If you are a true Gunslinger, you might want this suit! It brings multiple effects when compounded as a set.
Reduces damage from Demihuman monster by 2%.
MHP + 150. MDEF + 2.
Increases damage from all monsters except Demihuman monster by triple when equipped with Battle Boots and Sheriff's Manteau.
DEX + 3, Increases MHP by 12%. Reduce long ranged Damage by 10% and cast delay by 25%.
Weapon Class: Armor Defense : 3
Weight: 0
Required Level: 80
Jobs: Gunslinger


Accessories
Medal of Honor (Swordman/Taekwon) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. HIT + 10. MHP + 500. MSP + 50.
When attacking the enemy with short ranged Physical attack, inflict the Stun status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Swordman / Taekwon Master


Medal of Honor (Thief) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. FLEE + 10. MHP + 300. MSP + 80.
When attacking the enemy with short ranged Physical attack, inflict the Poison status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Thief Classes


Medal of Honor (Acolyte) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. MDEF + 6. MHP + 600.
When attacking the enemy with short ranged Physical attack, inflict the Silence status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Acolyte Classes


Medal of Honor (Mage) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. MDEF + 6. MHP + 600.
When the wearer receives Physical Damage, inflict the Stone status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Mage Classes


Medal of Honor (Archer) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. CRI + 10. MHP + 300. MSP + 80.
When attacking the enemy with long ranged Physical attack, inflict the Blind status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Archer Classes


Medal of Honor (Merchant) (500)

A medal rewarded to honorable warrior.
ATK + 5%, MATK + 5%. ASPD + 10%. MHP + 500. MSP + 50.
When attacking the enemy with short ranged Physical attack, inflict the Curse status on targets by a low chance.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 70
Jobs: Merchant Classes


Sheriff Badge (500)

A badge rewarded to honorable warrior.
ATK + 5%, MATK + 5%. CRI + 10. MHP + 300. MSP + 80.
Puts darkness status by a certain rate with long ranged physical attack.
Weapon Class: Accessory
Defense : 1 Weight: 0
Required Level: 80
Jobs: Gunslinger


Rations


Tasty Pink Ration (10)

Foodstuffs prepared for urgent situation. Don't eat too fast, you might be chocked with this.
ATK + 15 for 10 minutes.

Weight: 7


Tasty White Ration (10)

Foodstuffs prepared for urgent situation. Don't eat too fast, you might be chocked with this.
MATK + 15 for 10 minutes.

Weight: 7


Military Ration A (5)

Improved snack A which is convenient for busy life. Don't be sure about the taste.
Restores amount of HP by 5%

Weight: 7


Military Ration B (10)
Improved snack B which is convenient for busy life. Don't be sure about the taste.
HIT + 33 for 10 minutes.

Weight: 7





Military Ration C (10)

Improved snack C which is convenient for busy life. Don't be sure about the taste.
FLEE + 33 for 10 minutes.

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Re: le BG pour les nuls °-°

Message  lovery le Jeu 16 Sep - 2:28

waaaah super topic x.x
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lovery

Messages : 81
Date d'inscription : 30/06/2010
Age : 24
Localisation : Paris

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Re: le BG pour les nuls °-°

Message  Invité le Ven 1 Oct - 13:55

Petite Mise à Jour!!

Voici les nouveaux items du BG ou si vous préférez le KvM ou Kreiger Von Midgard

Voici a quoi ressemble la carte ^^




Comment ça marche?
Très simple c'est une salle de PVP 5 vs 5

Chaque équipe détiens 1 point par joueur donc 5 point.
Chaque fois que vous tuez un joueur -1 point pour l'autre équipe.¨
Première équipe qui a encore des points gagnes.

Les récompense
Level 80+
5 Points Victoite
1 Points Défaite

Level 79-
2 Points Victoire
0 Point Défaite




Kriger Reward Items

13042#Glorious Damascus [0]
Increases physical damage versus demi-human targets by 75%.
Bypasses 20% of armor defense on demi-human targets.
When dealing physical damage, there's a chance to autocast [Lex Divinia] Lv 1.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When using the skill backstab, there's a high chance to cause bleeding to everyone in a 5x5 area.
---------------------------------
Type: Dagger
Atk: 120
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Novice, Swordsman, Mage, Archer, Merchant, Thief Types, Ninja


13416#Glorious Blade (A)[0]
Increases physical damage versus demi-human targets by 75%.
Bypasses 20% of the physical defense on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Increases the defense bypassing by 5%.
[Murderer] Lv 1
---------------------------------
When refined to +7 or higher:
Attack Speed + 10%.
---------------------------------
When refined to +9 or higher:
When using the skill Bash, automatically casts [Critical Wounds] Lv 2 on the target.
---------------------------------
Type: One Hand Sword
Atk: 130
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Novice, Swordsman, Merchant, Thief Types, Ninja

13417#Glorious Blade (B)[0]
INT + 6.
MATK + 10%.
Adds Refine Level - 5 INT.
Unbreakable.
---------------------------------
When refined to +6 or higher:
SP Cost of skills - 10%.
---------------------------------
When refined to +9 or higher:
INT + 5.
---------------------------------
Type: One Hand Sword
Atk: 130
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Novice, Swordsman, Merchant, Thief Types, Ninja

13418#Glorious Blade (C)[0]
INT + 6.
MATK + 10%.
Adds Refine Level - 5 INT.
Unbreakable.
---------------------------------
When refined to +6 or higher:
SP Cost of skills - 10%.
---------------------------------
When refined to +9 or higher:
When using [Gloria Domini], automatically casts [Lex Divina] Lv 1.
---------------------------------
When refined to +10:
INT + 5.
---------------------------------
Type: One Hand Sword
Atk: 130
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Swordsman, Merchant Types

1167#Glorious Katzbalger [0]
Increases physical damage versus demi-human targets by 70%.
Adds 25% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 2
---------------------------------
When refined to +9 or higher:
When dealing physical damage, there's a chance to auto-cast [Spear Dynamo] Lv 1.
When dealing physical damage, there's a chance to auto-cast [Aura Blade] Lv 1, up to the level you currently know.
---------------------------------
Type: Two Hand Sword
Atk: 220
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Swordsman Type

1426#Glorious Spear [0]
Increases physical damage versus demi-human targets by 95%.
Adds 25% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
Attack Speed + 5%.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When equipped by a Knight type class, when attacking with the [Pierce] skill there's a chance to cast [Critical Wounds] Lv 2 on the target.
When equipped by a Crusader type class, when attacking there's a chance to cast [Gloria Domini] on the target.
Attack Speed + 5%.
---------------------------------
Type: One Hand Spear
Atk: 130
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Swordsman Type

1486#Glorious Lance [0]
Increases physical damage versus demi-human targets by 70%.
Adds 25% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When equipped by a Knight type class, when attacking with the [Pierce] skill there's a chance to cast [Critical Wounds] Lv 2 on the target.
When equipped by a Crusader type class, when attacking there's a chance to cast [Gloria Domini] on the target.
Attack Speed + 5%.
---------------------------------
Type: Two Hand Spear
Atk: 220
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Swordsman Type

2002#Glorious Staff of Destruction [0]
MATK + 15%.
Increases magic damage on Demi-Human targets by 15%.
Adds 25% magic defense bypassing on demi-human targets.
Each refine increases MATK + 1%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
MATK + 5%.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When casting [Lord of Vermillion] Lv 10, [Meteor Storm] Lv 10, or [Storm Gust] Lv 10, there's a high chance to automatically cast Safety Wall 10 on yourself.
---------------------------------
Type: Two Hand Staff
Atk: 70
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Mage, Acolyte Types

1640#Glorious Arc Wand [0]
MATK + 15%.
Increases magic damage on Demi-Human targets by 15%.
Adds 25% magic defense bypassing on demi-human targets.
Each refine increases MATK + 1%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Increases magic defense bypassing by 5%.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
MATK + 5%.
Decreases cast time by 5%.
Decreases aftercast delay by 5%.
---------------------------------
Type: Staff
Atk: 70
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Mage, Acolyte Types

1641#Glorious Staff of Recovery [0]
MATK + 15%.
Increases effectiveness of [Heal] and [Sanctuary] by 14%.
Skill Aftercast Delay - 10%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Increases heal effectiveness by an additional 5%.
[Bless] Lv 1
---------------------------------
When refined to +9 or higher:
When using the skill [Heal], there's a chance this it will autocast a second [Heal] Lv 10 on the target.
---------------------------------
When refined to +10:
Increases heal effectiveness by an additional 10%.
---------------------------------
Type: Staff
Atk: 70
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Mage, Acolyte Types

1546#Glorious Morning Star [0]
Increases physical damage versus demi-human targets by 75%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
Attack Speed + 5%.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When dealing physical damage there's a chance to stun the opponent.
Attack Speed + 5%.
---------------------------------
Type: Mace
Atk: 130
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Novice, Swordsman, Acolyte, Merchant Types

1382#Glorious Battle Axe (A) [0]
Increases physical damage versus demi-human targets by 70%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
When dealing physical damage there's a 5% chance to cast [Critical Wounds].
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Chance to cast [Critical Wounds] increases to 10%.
When using the skill [Mammonite], there's a chance to autocast [Critical Wounds] Lv 2.
When using the skill [High Speed Cart Ram], there's a chance to autocast [Critical Wounds] Lv 2.
---------------------------------
Type: Two Hand Axe
Atk: 220
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Swordsman, Merchant Types

1310#Glorious Battle Axe (B) [0]
Increases physical damage versus demi-human targets by 75%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Attack Speed + 5%.
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Adds a 5% chance to cast [Critical Wounds] when dealing physical damage.
When using the skill [Mammonite], there's a chance to autocast [Critical Wounds] Lv 2.
Attack Speed + 5%.
---------------------------------
Type: One Hand Axe
Atk: 130
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Swordsman, Merchant Types

13307#Glorious Huuma Shuriken [0]
Increases physical damage versus demi-human targets by 95%.
Adds 20% defense bypassing on demi-human targets.
MATK + 15%.
When dealing physical damage there's a chance that for 10 seconds, the skills [Final Strike] and [Throw Huuma Shuriken] will do double damage.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 2
---------------------------------
When refined to +9 or higher:
When casting the skill [Final Strike], has a 100% chance to cast [Heal] Lv 10 on yourself.
When using the skill [Throw Huuma Shuriken], there's a chance to autocast [Critical Wounds] Lv 2 on the target.
---------------------------------
Type: Huuma Shuriken
Atk: 55
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Ninja

1743#Glorious Bow [0]
Increases physical damage versus demi-human targets by 55%.
Adds 20% defense bypassing on demi-human targets.
Increases your critical damage by 2 times the refine rate.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Increases the damage of [Double Strafing] by 20%.
---------------------------------
Type: Bow
Atk: 100
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Archer Type, Thief, Rogue

1281#Glorious Katar (A) [0]
Increases physical damage versus demi-human targets by 70%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When dealing physical damage there's a chance that the weapon will awaken and grant max attack speed for 3 seconds.
---------------------------------
Type: Katar
Atk: 140
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Assassin

1281#Glorious Katar (B) [0]
Increases physical damage versus demi-human targets by 70%.
Increases critical damage versus demi-human targets by 20%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% critical damage.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When dealing physical damage there's a chance that the weapon will awaken and grant max attack speed for 3 seconds.
---------------------------------
Type: Katar
Atk: 140
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Assassin

1927#Glorious Guitar [0]
Increases physical damage versus demi-human targets by 95%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When using the skill [Arrow Vulcan], there's a chance to automatically cast [Tarot Card] Lv 5 on the opponent.
---------------------------------
Type: Instrument
Atk: 50
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Bard

1927#Glorious Lyrat [0]
Increases physical damage versus demi-human targets by 95%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When using the skill [Arrow Vulcan], there's a chance to automatically cast [Tarot Card] Lv 5 on the opponent.
---------------------------------
Type: Whip
Atk: 50
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Dancer

1576#Glorious Book (A) [0]
MATK + 15%.
Increases physical damage versus demi-human targets by 80%.
Adds 25% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When attacking there's a chance the weapon will awaken and grant you ATK + 200 for 3 seconds.
---------------------------------
Type: Book
Atk: 90
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Priest, Sage, Taekwon Master

1577#Glorious Book (B) [0]
MATK + 15%.
Increases physical damage versus demi-human targets by 80%.
Adds 25% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
MATK + 5%.
Cast Time - 5%.
Aftercast Delay - 5%.
---------------------------------
Type: Book
Atk: 90
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Priest, Sage, Taekwon Master

1826#Glorious Knuckle (A) [0]
Increases physical damage versus demi-human targets by 95%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When dealing physical damage there's a chance to automatically cast [Occult Impaction].
When dealing physical damage there's a chance to automatically cast [Decrease AGI] Lv 1.
---------------------------------
Type: Knuckle
Atk: 30
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Priest, Monk

1827#Glorious Knuckle (B) [0]
Increases physical damage versus demi-human targets by 95%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When casting the skill [Fury], there's a chance that the skills [Zen] and [Guillotine Fist] will temporarily have their cast time removed.
---------------------------------
Type: Knuckle
Atk: 30
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Priest, Monk

1826#Glorious Handgun [0]
Increases physical damage versus demi-human targets by 55%.
Adds 20% defense bypassing on demi-human targets.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
When casting the skill [Rapid Shower], it will automatically cast the skill [Flip Coin].
The damage of the skill [Rapid Shower] becomes increased by 2% times the refine of the weapon.
---------------------------------
Type: Pistol
Atk: 80
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Gunslinger

1826#Glorious Rifle [0]
Increases physical damage versus demi-human targets by 75%.
Adds 20% defense bypassing on demi-human targets.
Increases damage of [Triple Action] by 30%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Decreases the cast time of [Tracking] by 25%.
Increases the damage of [Tracking] by 3% times the refine of the weapon.
---------------------------------
Type: Rifle
Atk: 90
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Gunslinger

1826#Glorious Gatling Gun [0]
Increases physical damage versus demi-human targets by 35%.
Adds 25% defense bypassing on demi-human targets.
Increases damage of [Triple Action] by 30%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Increases physical damage by 1% times the refine of the weapon.
---------------------------------
Type: Gatling Gun
Atk: 90
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Gunslinger

13178#Glorious Shotgun [0]
Increases physical damage versus demi-human targets by 55%.
Adds 20% defense bypassing on demi-human targets.
Increases damage of [Triple Action] by 30%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Increases the damage of [Crowd Control Shot] by 2% times the refine of the weapon.
Gives [Crowd Control Shot] a chance to stun the opponent.
---------------------------------
Type: Shotgun
Atk: 110
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Gunslinger

13178#Glorious Grenade Launcher [0]
Increases physical damage versus demi-human targets by 35%.
Adds 20% defense bypassing on demi-human targets.
Increases damage of [Triple Action] by 30%.
Unbreakable.
---------------------------------
When refined to +6 or higher:
Adds an additional 5% defense bypassing.
[Murderer] Lv 1
---------------------------------
When refined to +9 or higher:
Increases the damage of [Gunslinger Mine] by 2% times the refine of the weapon.
When attacking there's a chance the weapon will awaken and increase attack speed by 20% for 20 seconds.
---------------------------------
Type: Grenade Launcher
Atk: 330
Weight: 0
WLevel: 4
ReqLvl: 80
Jobs: Gunslinger

2394#Glorious Suit [0]
HP + 20%.
Increases resistance to Demi-Human targets by 7%.
---------------------------------
When equipped in combination with the Glorious Shoes and Glorious Muffler:
Increases your ATK & MATK by 5%.
Improves your Heal, Potion Pitcher, and Sanctuary effectiveness by 3%.
Cannot be Frozen
Type: Armor
Defense: 0
Weight: 0
ReqLvl: 81
Jobs: All Except Novice

2444#Glorious Shoes [0]
HP + 10%.
Increases resistance to Demi-Human targets by 4%.
---------------------------------
When receiving physical damage there's a chance to gain agility up effect.
---------------------------------
When equipped in combination with the Glorious Suit and Glorious Muffler:
Increases your ATK & MATK by 5%.
Improves your Heal, Potion Pitcher, and Sanctuary effectiveness by 3%.
Cannot be Frozen
Type: Shoes
Defense: 0
Weight: 0
ReqLvl: 81
Jobs: All Except Novice

2449#Glorious Muffler [0]
HP + 5%.
Increases resistance to Demi-Human targets by 5%.
---------------------------------
When equipped in combination with the Glorious Shoes and Glorious Suit:
Increases your ATK & MATK by 5%.
Improves your Heal, Potion Pitcher, and Sanctuary effectiveness by 3%.
Cannot be Frozen
Type: Garment
Defense: 0
Weight: 0
ReqLvl: 81
Jobs: All Except Novice

2472#Glorious Ring [0]
Increases resistance to Water, Wind, Earth, and Fire elements by 10%.
HP + 300.
Attack Speed + 5%.
Cast Time - 3%.
Increases Heal, Sanctuary, and Potion Pitcher effectiveness by 5%.
---------------------------------
When equipped in combination with a Battlegrounds Accessory for your class:
Attack Power + 5%
Magic Attack + 3%
Increases effectiveness of Heal, Sanctuary, and Potion Pitcher by an additional 5%.
Type: Accessory
Defense: 0
Weight: 0
ReqLvl: 81
Jobs: All Except Novice

2445#Glorious Basic Shoes (A) [0]
HP, SP + 5%.
Type: Shoes
Defense: 0
Weight: 0
ReqLvl: 61
Jobs: All Except Novice

2446#Glorious Basic Shoes (B) [0]
HP + 5%.
Type: Shoes
Defense: 0
Weight: 0
ReqLvl: 61
Jobs: All Except Novice

2395#Glorious Basic Suit (A) [0]
HP + 600,
SP Regen + 10%.
Type: Armor
Defense: 0
Weight: 0
ReqLvl: 61
Jobs: All Except Novice

2396#Glorious Basic Suit (B) [0]
HP + 500,
Type: Armor
Defense: 0
Weight: 0
ReqLvl: 61
Jobs: All Except Novice

2773#Glorious Basic Ring (A) [0]
All Stats + 2.
Type: Accessory
Defense: 0
Weight: 0
ReqLvl: 61
Jobs: All Except Novice

2774#Glorious Basic Ring (B) [0]
All Stats + 1.
Type: Accessory
Defense: 0
Weight: 0
ReqLvl: 61
Jobs: All Except Novice

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Re: le BG pour les nuls °-°

Message  Black_pri² le Lun 4 Oct - 16:50

Mici pour les informations
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Black_pri²

Messages : 75
Date d'inscription : 27/05/2010
Age : 25
Localisation : Vieux-Habitants Guadeloupe

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Re: le BG pour les nuls °-°

Message  Invité le Lun 4 Oct - 23:49

^^

Zelko est un fou xD

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Re: le BG pour les nuls °-°

Message  Invité le Mar 5 Oct - 5:35

Au fait pour répondre a ta question Matsu

Les arme sont a 2000 point

Les Armure/Garment/Shoes se joue entre les 1100 et 500 (dépend la classe)

Les accessoires 1200 point

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Re: le BG pour les nuls °-°

Message  Invité le Mar 5 Oct - 18:26

Je sais Zelko j'ai déjà (que) 60 point environs c'est que 5 points en cas de win et 1 en afk u_u

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